Script Lock

Olivia Wood & Jessica Krause

Episode Summary

We're all avoiding our deadlines to bring you this episode with Olivia and Jessica, who are here to talk about writing meaningful choices, their personal favorite choices in games, what makes a good NPC, what takes you out of a game’s story, storytelling quagmires, getting through rewrite fatigue, when do you know you’re done with a script (apart from deadlines), maintaining a healthy work/life balance, time management, and what’s inspiring them outside of games.

Episode Notes

We're all avoiding our deadlines to bring you this episode with Olivia (writer, narrative designer, and editor and currently works at Failbetter Games where she’s worked on Fallen London, Sunless Sea, Sunless Sea: Zubmariner, and Sunless Skies. She’s also worked on Lethophobia, The Mystery of Kalkomey Isle, Cheaper Than Therapy, and Where the Water Tastes Like Wine) and Jessica (former Lead Writer at Telltale Games where she worked on Batman, The Walking Dead, Guardians of the Galaxy, and The Wolf Among Us: Season 2, and since then has written for WB Games San Francisco, and is currently working with Bad Robot Studios and Google Stadia), who are here to talk about writing meaningful choices, their personal favorite choices in games, what makes a good NPC, what takes you out of a game’s story, storytelling quagmires, getting through rewrite fatigue, when do you know you’re done with a script (apart from deadlines), maintaining a healthy work/life balance, time management, and what’s inspiring them outside of games.

Our Guests on the Internet
Olivia's Twitter.

Jessica's Twitter.

Stuff We Talked About

Heaven’s Vault

Gris

Transistor

A Burglar’s Guide to the City by Geoff Manaugh

The Chrestomanci Series by Diana Wynne Jones

Alice Diamond and the Forty Elephants by Brian McDonald

The Shades of Magic series by V.E. Schwab

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita