Script Lock

Aleissia Laidacker & Rob Morgan

Episode Summary

Straight outta GDC, Aleissia and Rob join us to discuss augmented and mixed reality experiences, interactive immersive theater, how to get players to not break experiences, whether AI is the future for making games accessible or not, Sleep No More (as always), should players be aware of a narrative changing around them, managing the user experience, having stories where the player isn't the hero, participation through implication as a storytelling conceit, using AI tracking and Machine Learning to help systemic games, attuning players to treat the world around them as if it's not devoid of social consequences, the player's self-importance about their own experience, advancements in systemic design, our collective excitement at the prospect of a wrestling game using the nemesis system, parallels between wrestling and storytelling, how do you make a believable NPC, and sooooo much more!

Episode Notes

Straight outta GDC, Aleissia (gameplay programmer on Lost: Via Domus, Behavior and AI Programmer on Assassin's Creed 2 and Brotherhood, and lead AI and game programmer on Assassin's Creed 3, Unity, and Unnanounced Project at Ubisoft Montreal) and Rob (game writer, narrative designer, voice director, and cofounder and creative director of Playlines. Writer on The Assembly, Imago, Fallen London, and Wonderbook: Book of Spells) join us to discuss augmented and mixed reality experiences, interactive immersive theater, how to get players to not break experiences, whether AI is the future for making games accessible or not, Sleep No More (as always), should players be aware of a narrative changing around them, managing the user experience, having stories where the player isn't the hero, participation through implication as a storytelling conceit, using AI tracking and Machine Learning to help systemic games, attuning players to treat the world around them as if it's not devoid of social consequences, the player's self-importance about their own experience, advancements in systemic design, our collective excitement at the prospect of a wrestling game using the nemesis system, parallels between wrestling and storytelling, how do you make a believable NPC, and sooooo much more!

Our Guests on the Internet

Aleissia's Twitter and her podcast, DevJam.

Rob's Twitter and Website.

Stuff We Talked About

Moment Factory

Sleep No More

Nesta

Punchdrunk and Media Molecule - Where Dreams Collide

Escaping the Holodeck: Storytelling and Convergence in VR/AR

The Speakeasy

Zombie LARP

The Void

Turing Tantrums: AI Devs Rant!!

GCAP 2016: Systems Are Everywhere... Right, Elon Musk? - Aleissia Laidacker

Life is Strange

Empires of EVE: A History of the Great Wars of Eve Online by Andrew Groen

Middle-earth: Shadow of Mordor

The Sexy, Scary Play That’s Influencing Google, Facebook, And Disney

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.