Script Lock

Rob Morgan & Emily Short

Episode Summary

NPCs! VR! AR! Rob and Emily are here to talk about the importance of streamlining the implementation of your script, looting silos of information and the problem of them not being widely accessible, the value of knowing programming, the storytelling possibilities of VR and who you “are,” disempowered experiences in VR, interactive theater’s influence on games, different solutions for offering branching narratives to players, writing for augmented reality, and the lack of games about maintaining relationships.

Episode Notes

NPCs! VR! AR! Rob (game writer, narrative designer, voice director, and writer on Wonderbook, Fallen London, Sunless Sea, and The Assembly) and Emily (game designer specializing in interactive narrative, dialogue, and social interaction modeling, and writer of Galatea, First Draft of the Revolution, Alabaster, Counterfeit Monkey, and more) are here to talk about the importance of streamlining the implementation of your script, looting silos of information and the problem of them not being widely accessible, the value of knowing programming, the storytelling possibilities of VR and who you “are,” disempowered experiences in VR, interactive theater’s influence on games, different solutions for offering branching narratives to players, writing for augmented reality, and the lack of games about maintaining relationships.

Our Guests on the Internet

Rob's Twitter and Website.

Emily's Twitter and Website.

Stuff We Talked About

Punchdrunk

Sleep No More

Beyond Branching: Quality-Based, Salience-Based, and Waypoint Narrative Structures by Emily Short

Firewatch

Wonderbook: Book of Spells

Love Stories for High-XP Characters by Emily Short

The Novelist

In Your Arms Tonight

VideoBrains Youtube Channel

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.